|
1900 |
agc032c
[agc032_c]Three Circuits
|
0 / 0 |
8 |
|
1901 |
agc032d
[agc032_d]Rotation Sort
|
0 / 0 |
8 |
|
1902 |
agc032e
[agc032_e]Modulo Pairing
|
0 / 0 |
9 |
|
1903 |
agc032f
[agc032_f]One Third
|
0 / 0 |
9 |
|
1904 |
agc033a
[agc033_a]Darker and Darker
|
0 / 0 |
5 |
|
1905 |
agc033b
[agc033_b]LRUD Game
|
0 / 0 |
5 |
|
1906 |
agc033c
[agc033_c]Removing Coins
|
0 / 0 |
7 |
|
1907 |
agc033d
[agc033_d]Complexity
|
0 / 0 |
8 |
|
1908 |
agc033e
[agc033_e]Go around a Circle
|
0 / 0 |
9 |
|
1909 |
agc033f
[agc033_f]Adding Edges
|
0 / 0 |
9 |
|
1910 |
agc034a
[agc034_a]Kenken Race
|
0 / 0 |
4 |
|
1911 |
agc034b
[agc034_b]ABC
|
0 / 0 |
4 |
|
1912 |
agc034c
[agc034_c]Tests
|
0 / 0 |
8 |
|
1913 |
agc034d
[agc034_d]Manhattan Max Matching
|
0 / 0 |
8 |
|
1914 |
agc034e
[agc034_e]Complete Compress
|
0 / 0 |
8 |
|
1915 |
agc034f
[agc034_f]RNG and XOR
|
0 / 0 |
9 |
|
1916 |
agc035a
[agc035_a]XOR Circle
|
0 / 0 |
5 |
|
1917 |
agc035b
[agc035_b]Even Degrees
|
0 / 0 |
6 |
|
1918 |
agc035c
[agc035_c]Skolem XOR Tree
|
0 / 0 |
8 |
|
1919 |
agc035d
[agc035_d]Add and Remove
|
0 / 0 |
8 |
|
1920 |
agc035e
[agc035_e]Develop
|
0 / 0 |
9 |
|
1921 |
agc035f
[agc035_f]Two Histograms
|
0 / 0 |
9 |
|
1922 |
agc036a
[agc036_a]Triangle
|
0 / 0 |
5 |
|
1923 |
agc036b
[agc036_b]Do Not Duplicate
|
0 / 0 |
7 |
|
1924 |
agc036c
[agc036_c]GP 2
|
0 / 0 |
7 |
|
1925 |
agc036d
[agc036_d]Negative Cycle
|
0 / 0 |
9 |
|
1926 |
agc036e
[agc036_e]ABC String
|
0 / 0 |
9 |
|
1927 |
agc036f
[agc036_f]Square Constraints
|
0 / 0 |
9 |
|
1928 |
agc037a
[agc037_a]Dividing a String
|
0 / 0 |
4 |
|
1929 |
agc037b
[agc037_b]RGB Balls
|
0 / 0 |
7 |
|
1930 |
agc037c
[agc037_c]Numbers on a Circle
|
0 / 0 |
7 |
|
1931 |
agc037d
[agc037_d]Sorting a Grid
|
0 / 0 |
8 |
|
1932 |
agc037e
[agc037_e]Reversing and Concatenating
|
0 / 0 |
8 |
|
1933 |
agc037f
[agc037_f]Counting of Subarrays
|
0 / 0 |
9 |
|
1934 |
agc038a
[agc038_a]01 Matrix
|
0 / 0 |
4 |
|
1935 |
agc038b
[agc038_b]Sorting a Segment
|
0 / 0 |
6 |
|
1936 |
agc038c
[agc038_c]LCMs
|
0 / 0 |
8 |
|
1937 |
agc038d
[agc038_d]Unique Path
|
0 / 0 |
8 |
|
1938 |
agc038e
[agc038_e]Gachapon
|
0 / 0 |
8 |
|
1939 |
agc038f
[agc038_f]Two Permutations
|
0 / 0 |
9 |
|
1940 |
agc039a
[agc039_a]Connection and Disconnection
|
0 / 0 |
4 |
|
1941 |
agc039b
[agc039_b]Graph Partition
|
0 / 0 |
6 |
|
1942 |
agc039c
[agc039_c]Division by Two with Something
|
0 / 0 |
8 |
|
1943 |
agc039d
[agc039_d]Incenters
|
0 / 0 |
8 |
|
1944 |
agc039e
[agc039_e]Pairing Points
|
0 / 0 |
9 |
|
1945 |
agc039f
[agc039_f]Min Product Sum
|
0 / 0 |
9 |
|
1946 |
agc040a
[agc040_a]><
|
0 / 0 |
4 |
|
1947 |
agc040b
[agc040_b]Two Contests
|
0 / 0 |
7 |
|
1948 |
agc040c
[agc040_c]Neither AB nor BA
|
0 / 0 |
8 |
|
1949 |
agc040d
[agc040_d]Balance Beam
|
0 / 0 |
8 |
|
1950 |
agc040e
[agc040_e]Prefix Suffix Addition
|
0 / 0 |
9 |
|
1951 |
agc040f
[agc040_f]Two Pieces
|
0 / 0 |
9 |
|
1952 |
agc041a
[agc041_a]Table Tennis Training
|
0 / 0 |
1 |
|
1953 |
agc041b
[agc041_b]Voting Judges
|
0 / 0 |
6 |
|
1954 |
agc041c
[agc041_c]Domino Quality
|
0 / 0 |
7 |
|
1955 |
agc041d
[agc041_d]Problem Scores
|
0 / 0 |
8 |
|
1956 |
agc041e
[agc041_e]Balancing Network
|
0 / 0 |
8 |
|
1957 |
agc041f
[agc041_f]Histogram Rooks
|
0 / 0 |
9 |
|
1958 |
agc043a
[agc043_a]Range Flip Find Route
|
0 / 0 |
5 |
|
1959 |
agc043b
[agc043_b]123 Triangle
|
0 / 0 |
7 |
|
1960 |
agc043c
[agc043_c]Giant Graph
|
0 / 0 |
8 |
|
1961 |
agc043d
[agc043_d]Merge Triplets
|
0 / 0 |
8 |
|
1962 |
agc043e
[agc043_e]Topology
|
0 / 0 |
9 |
|
1963 |
agc043f
[agc043_f]Jewelry Box
|
0 / 0 |
9 |
|
1964 |
agc044a
[agc044_a]Pay to Win
|
0 / 0 |
6 |
|
1965 |
agc044b
[agc044_b]Joker
|
0 / 0 |
6 |
|
1966 |
agc044c
[agc044_c]Strange Dance
|
0 / 0 |
8 |
|
1967 |
agc044d
[agc044_d]Guess the Password
|
0 / 0 |
9 |
|
1968 |
agc044e
[agc044_e]Random Pawn
|
0 / 0 |
9 |
|
1969 |
agc044f
[agc044_f]Name-Preserving Clubs
|
0 / 0 |
(无) |
|
1970 |
agc045a
[agc045_a]Xor Battle
|
0 / 0 |
7 |
|
1971 |
agc045b
[agc045_b]01 Unbalanced
|
0 / 0 |
8 |
|
1972 |
agc045c
[agc045_c]Range Set
|
0 / 0 |
8 |
|
1973 |
agc045d
[agc045_d]Lamps and Buttons
|
0 / 0 |
9 |
|
1974 |
agc045e
[agc045_e]Fragile Balls
|
0 / 0 |
(无) |
|
1975 |
agc045f
[agc045_f]Division into Multiples
|
0 / 0 |
9 |
|
1976 |
agc046a
[agc046_a]Takahashikun, The Strider
|
0 / 0 |
1 |
|
1977 |
agc046b
[agc046_b]Extension
|
0 / 0 |
6 |
|
1978 |
agc046c
[agc046_c]Shift
|
0 / 0 |
7 |
|
1979 |
agc046d
[agc046_d]Secret Passage
|
0 / 0 |
9 |
|
1980 |
agc046e
[agc046_e]Permutation Cover
|
0 / 0 |
9 |
|
1981 |
agc046f
[agc046_f]Forbidden Tournament
|
0 / 0 |
9 |
|
1982 |
agc047a
[agc047_a]Integer Product
|
0 / 0 |
6 |
|
1983 |
agc047b
[agc047_b]First Second
|
0 / 0 |
6 |
|
1984 |
agc047c
[agc047_c]Product Modulo
|
0 / 0 |
8 |
|
1985 |
agc047d
[agc047_d]Twin Binary Trees
|
0 / 0 |
9 |
|
1986 |
agc047e
[agc047_e]Product Simulation
|
0 / 0 |
9 |
|
1987 |
agc047f
[agc047_f]Rooks
|
0 / 0 |
9 |
|
1988 |
agc048a
[agc048_a]atcoder < S
|
0 / 0 |
5 |
|
1989 |
agc048b
[agc048_b]Bracket Score
|
0 / 0 |
7 |
|
1990 |
agc048c
[agc048_c]Penguin Skating
|
0 / 0 |
7 |
|
1991 |
agc048d
[agc048_d]Pocky Game
|
0 / 0 |
9 |
|
1992 |
agc048e
[agc048_e]Strange Relation
|
0 / 0 |
9 |
|
1993 |
agc048f
[agc048_f]01 Record
|
0 / 0 |
(无) |
|
1994 |
agc049a
[agc049_a]Erasing Vertices
|
0 / 0 |
7 |
|
1995 |
agc049b
[agc049_b]Flip Digits
|
0 / 0 |
5 |
|
1996 |
agc049c
[agc049_c]Robots
|
0 / 0 |
7 |
|
1997 |
agc049d
[agc049_d]Convex Sequence
|
0 / 0 |
8 |
|
1998 |
agc049e
[agc049_e]Increment Decrement
|
0 / 0 |
9 |
|
1999 |
agc049f
[agc049_f]Happy Sequence
|
0 / 0 |
(无) |