|
1400 |
abc271d
[abc271_d]Flip and Adjust
|
0 / 0 |
5 |
|
1401 |
abc271e
[abc271_e]Subsequence Path
|
0 / 0 |
6 |
|
1402 |
abc271f
[abc271_f]XOR on Grid Path
|
0 / 0 |
6 |
|
1403 |
abc271g
[abc271_g]Access Counter
|
0 / 0 |
7 |
|
1404 |
abc271h
[abc271_h]General General
|
0 / 0 |
9 |
|
1405 |
abc272a
[abc272_a]Integer Sum
|
0 / 0 |
1 |
|
1406 |
abc272b
[abc272_b]Everyone is Friends
|
0 / 0 |
1 |
|
1407 |
abc272c
[abc272_c]Max Even
|
0 / 0 |
1 |
|
1408 |
abc272d
[abc272_d]Root M Leaper
|
0 / 0 |
5 |
|
1409 |
abc272e
[abc272_e]Add and Mex
|
0 / 0 |
6 |
|
1410 |
abc272f
[abc272_f]Two Strings
|
0 / 0 |
8 |
|
1411 |
abc272g
[abc272_g]Yet Another mod M
|
0 / 0 |
7 |
|
1412 |
abc272h
[abc272_h]Flipping Coins 2
|
0 / 0 |
9 |
|
1413 |
abc273a
[abc273_a]A Recursive Function
|
0 / 0 |
1 |
|
1414 |
abc273b
[abc273_b]Broken Rounding
|
0 / 0 |
1 |
|
1415 |
abc273c
[abc273_c](K+1)-th Largest Number
|
0 / 0 |
4 |
|
1416 |
abc273d
[abc273_d]LRUD Instructions
|
0 / 0 |
5 |
|
1417 |
abc273e
[abc273_e]Notebook
|
0 / 0 |
6 |
|
1418 |
abc273f
[abc273_f]Hammer 2
|
0 / 0 |
7 |
|
1419 |
abc273g
[abc273_g]Row Column Sums 2
|
0 / 0 |
8 |
|
1420 |
abc273h
[abc273_h]Inv(0,1)ving Insert(1,0)n
|
0 / 0 |
9 |
|
1421 |
abc274a
[abc274_a]Batting Average
|
0 / 0 |
1 |
|
1422 |
abc274b
[abc274_b]Line Sensor
|
0 / 0 |
1 |
|
1423 |
abc274c
[abc274_c]Ameba
|
0 / 0 |
4 |
|
1424 |
abc274d
[abc274_d]Robot Arms 2
|
0 / 0 |
5 |
|
1425 |
abc274e
[abc274_e]Booster
|
0 / 0 |
6 |
|
1426 |
abc274f
[abc274_f]Fishing
|
0 / 1 |
7 |
|
1427 |
abc274g
[abc274_g]Security Camera 3
|
0 / 0 |
7 |
|
1428 |
abc274h
[abc274_h]XOR Sum of Arrays
|
0 / 0 |
9 |
|
1429 |
abc275a
[abc275_a]Find Takahashi
|
0 / 0 |
1 |
|
1430 |
abc275b
[abc275_b]ABC-DEF
|
0 / 0 |
1 |
|
1431 |
abc275c
[abc275_c]Counting Squares
|
0 / 0 |
5 |
|
1432 |
abc275d
[abc275_d]Yet Another Recursive Function
|
0 / 0 |
4 |
|
1433 |
abc275e
[abc275_e]Sugoroku 4
|
0 / 0 |
5 |
|
1434 |
abc275f
[abc275_f]Erase Subarrays
|
0 / 0 |
6 |
|
1435 |
abc275g
[abc275_g]Infinite Knapsack
|
0 / 0 |
8 |
|
1436 |
abc275h
[abc275_h]Monster
|
0 / 0 |
9 |
|
1437 |
abc276a
[abc276_a]Rightmost
|
0 / 0 |
1 |
|
1438 |
abc276b
[abc276_b]Adjacency List
|
0 / 0 |
4 |
|
1439 |
abc276c
[abc276_c]Previous Permutation
|
0 / 0 |
4 |
|
1440 |
abc276d
[abc276_d]Divide by 2 or 3
|
0 / 0 |
5 |
|
1441 |
abc276e
[abc276_e]Round Trip
|
0 / 0 |
5 |
|
1442 |
abc276f
[abc276_f]Double Chance
|
0 / 0 |
6 |
|
1443 |
abc276g
[abc276_g]Count Sequences
|
0 / 0 |
8 |
|
1444 |
abc276h
[abc276_h]Construct a Matrix
|
0 / 0 |
9 |
|
1445 |
abc277a
[abc277_a]^{-1}
|
0 / 0 |
1 |
|
1446 |
abc277b
[abc277_b]Playing Cards Validation
|
0 / 0 |
1 |
|
1447 |
abc277c
[abc277_c]Ladder Takahashi
|
0 / 0 |
4 |
|
1448 |
abc277d
[abc277_d]Takahashi's Solitaire
|
0 / 0 |
5 |
|
1449 |
abc277e
[abc277_e]Crystal Switches
|
0 / 0 |
6 |
|
1450 |
abc277f
[abc277_f]Sorting a Matrix
|
0 / 0 |
8 |
|
1451 |
abc277g
[abc277_g]Random Walk to Millionaire
|
0 / 0 |
7 |
|
1452 |
abc277h
[abc277_h]Constrained Sums
|
0 / 0 |
8 |
|
1453 |
abc278a
[abc278_a]Shift
|
0 / 0 |
1 |
|
1454 |
abc278b
[abc278_b]Misjudge the Time
|
0 / 0 |
1 |
|
1455 |
abc278c
[abc278_c]FF
|
0 / 0 |
4 |
|
1456 |
abc278d
[abc278_d]All Assign Point Add
|
0 / 0 |
5 |
|
1457 |
abc278e
[abc278_e]Grid Filling
|
0 / 0 |
5 |
|
1458 |
abc278f
[abc278_f]Shiritori
|
0 / 0 |
5 |
|
1459 |
abc278g
[abc278_g]Generalized Subtraction Game
|
0 / 0 |
8 |
|
1460 |
abc278h
[abc278_h]make 1
|
0 / 0 |
9 |
|
1461 |
abc279a
[abc279_a]wwwvvvvvv
|
0 / 0 |
1 |
|
1462 |
abc279b
[abc279_b]LOOKUP
|
0 / 0 |
1 |
|
1463 |
abc279c
[abc279_c]RANDOM
|
0 / 0 |
1 |
|
1464 |
abc279d
[abc279_d]Freefall
|
0 / 0 |
5 |
|
1465 |
abc279e
[abc279_e]Cheating Amidakuji
|
0 / 0 |
6 |
|
1466 |
abc279f
[abc279_f]BOX
|
0 / 0 |
6 |
|
1467 |
abc279g
[abc279_g]At Most 2 Colors
|
0 / 0 |
8 |
|
1468 |
abc279h
[abc279_h]Sum of Prod of Min
|
0 / 0 |
9 |
|
1469 |
abc280a
[abc280_a]Pawn on a Grid
|
0 / 0 |
1 |
|
1470 |
abc280b
[abc280_b]Inverse Prefix Sum
|
0 / 0 |
1 |
|
1471 |
abc280c
[abc280_c]Extra Character
|
0 / 0 |
1 |
|
1472 |
abc280d
[abc280_d]Factorial and Multiple
|
0 / 0 |
5 |
|
1473 |
abc280e
[abc280_e]Critical Hit
|
0 / 0 |
5 |
|
1474 |
abc280f
[abc280_f]Pay or Receive
|
0 / 0 |
6 |
|
1475 |
abc280g
[abc280_g]Do Use Hexagon Grid 2
|
0 / 0 |
8 |
|
1476 |
abc280h
[abc280_h]Substring Sort
|
0 / 0 |
9 |
|
1477 |
abc281a
[abc281_a]Count Down
|
0 / 0 |
1 |
|
1478 |
abc281b
[abc281_b]Sandwich Number
|
0 / 0 |
1 |
|
1479 |
abc281c
[abc281_c]Circular Playlist
|
0 / 0 |
1 |
|
1480 |
abc281d
[abc281_d]Max Multiple
|
0 / 0 |
5 |
|
1481 |
abc281e
[abc281_e]Least Elements
|
0 / 0 |
6 |
|
1482 |
abc281f
[abc281_f]Xor Minimization
|
0 / 0 |
6 |
|
1483 |
abc281g
[abc281_g]Farthest City
|
0 / 0 |
7 |
|
1484 |
abc281h
[abc281_h]Alchemy
|
0 / 0 |
9 |
|
1485 |
abc282a
[abc282_a]Generalized ABC
|
0 / 0 |
1 |
|
1486 |
abc282b
[abc282_b]Let's Get a Perfect Score
|
0 / 0 |
4 |
|
1487 |
abc282c
[abc282_c]String Delimiter
|
0 / 0 |
1 |
|
1488 |
abc282d
[abc282_d]Make Bipartite 2
|
0 / 0 |
6 |
|
1489 |
abc282e
[abc282_e]Choose Two and Eat One
|
0 / 0 |
6 |
|
1490 |
abc282f
[abc282_f]Union of Two Sets
|
0 / 0 |
6 |
|
1491 |
abc282g
[abc282_g]Similar Permutation
|
0 / 0 |
7 |
|
1492 |
abc282h
[abc282_h]Min + Sum
|
0 / 0 |
8 |
|
1493 |
abc283a
[abc283_a]Power
|
0 / 0 |
1 |
|
1494 |
abc283b
[abc283_b]First Query Problem
|
0 / 0 |
1 |
|
1495 |
abc283c
[abc283_c]Cash Register
|
0 / 0 |
1 |
|
1496 |
abc283d
[abc283_d]Scope
|
0 / 0 |
4 |
|
1497 |
abc283e
[abc283_e]Don't Isolate Elements
|
0 / 0 |
6 |
|
1498 |
abc283f
[abc283_f]Permutation Distance
|
0 / 0 |
7 |
|
1499 |
abc283g
[abc283_g]Partial Xor Enumeration
|
0 / 0 |
7 |